CUNY Games Festival

JAN 17, 2014 | 8:15 AM TO 6:00 PM



The Graduate Center
365 Fifth Avenue


Concourse Level


January 17, 2014: 8:15 AM-6:00 PM


$25 ($15 for students and adjuncts).


American Social History Project/Center for Media & Learning


$25 ($15 for students and adjuncts). Pre-registration required at

The CUNY Games Festival is a public conference to promote and discuss game-based pedagogies in higher education. This event---one of the first to focus exclusively on the use and creation of games within academia---brings together CUNY faculty, staff, graduate students, and undergraduate students with participants from dozens of local and national universities and colleges, along with game developers and other representatives from the non-profit and for-profit tech sectors.
Game-based learning (GBL) refers to instructional practices that incorporate games with defined learning outcomes, or that adopt game learning principles over conventional pedagogies. Research has shown the potential of GBL to foster student engagement and problem-solving, and to improve student performance across disciplines. While GBL is gaining a foothold in colleges and universities, and attracting the attention of administrators, most of the public discourse and media spotlight on GBL is directed at the k-12 level, and much less so at higher education.

Apart from engaging college students, what real learning can happen through games? What relevance does the broader debate about gamification have to higher education? Should games be read, analyzed, or even replace texts in a course? Sponsored by the American Social History Project/Center for Media & Learning, Center for the Humanities, CUNY Digital Humanities Initiative, New Media Lab, and Office of the Vice Chancellor for Research.
For more information about the CUNY Games Festival, please visit